PROTOCOL ARCHITECTURE PREVIEW
NOT DEPLOYED ONCHAIN
Illustrative Rust + Anchor-style design for finite memory, witnesses, scars and midnight succession. The current product reads Solana data and signs wallet messages; this file is not a deployed program. Token mint: AWAITING BIRTH.
use anchor_lang::prelude::*;
declare_id!("Memris111111111111111111111111111111111111");
pub const MEMORY_SLOTS: u8 = 32;
pub const SURVIVORS: usize = 4;
#[program]
pub mod memris_core {
use super::*;
pub fn record(ctx: Context<Record>, id: u64, signal_hash: [u8; 32], confidence: u16) -> Result<()> {
require!(confidence <= 1000, MemrisError::BadConfidence);
let memory = &mut ctx.accounts.memory;
memory.id = id;
memory.signal_hash = signal_hash;
memory.born_at = Clock::get()?.unix_timestamp;
memory.confidence = confidence;
memory.witness_count = 0;
memory.awake = true;
memory.scar = false;
Ok(())
}
pub fn witness(ctx: Context<WitnessMemory>) -> Result<()> {
let memory = &mut ctx.accounts.memory;
require!(memory.awake, MemrisError::MemoryAsleep);
memory.witness_count = memory.witness_count.saturating_add(1);
Ok(())
}
pub fn midnight(ctx: Context<Midnight>, survivors: [u64; SURVIVORS]) -> Result<()> {
require!(survivors.len() == SURVIVORS, MemrisError::InvalidSurvivors);
ctx.accounts.epoch.value = ctx.accounts.epoch.value.saturating_add(1);
Ok(())
}
}
#[derive(Accounts)]
pub struct Record<'info> {
#[account(mut)] pub memory: Account<'info, Memory>,
pub agent: Signer<'info>,
}
#[derive(Accounts)]
pub struct WitnessMemory<'info> {
#[account(mut)] pub memory: Account<'info, Memory>,
pub witness: Signer<'info>,
}
#[derive(Accounts)]
pub struct Midnight<'info> {
#[account(mut)] pub epoch: Account<'info, Epoch>,
pub agent: Signer<'info>,
}
#[account]
pub struct Memory {
pub id: u64,
pub signal_hash: [u8; 32],
pub born_at: i64,
pub confidence: u16,
pub witness_count: u32,
pub awake: bool,
pub scar: bool,
}
#[account]
pub struct Epoch { pub value: u64 }
#[error_code]
pub enum MemrisError {
#[msg("confidence is outside the supported range")] BadConfidence,
#[msg("memory is no longer awake")] MemoryAsleep,
#[msg("exactly four survivors are required")] InvalidSurvivors,
}